Create A New Song
Here's a very short tutorial on how to create a new song from scratch.
Start MusE with the name of a new song (ie. a filename that doesn't already exist):
Alternatively, start MusE and select File->New. The default song name is default and the first time you select File->Save, MusE asks you for a real name.
Diffrent Types of Tracks
There are two distinctive differences between tracks. The first kind are event tracks that mainly deal with MIDI events. The other kind are streaming tracks that mainly contain audio data.
Entering Notes Manually
Play The Notes
Note: right mark must be set right to left mark
You can "play" in realtime on the piano keyboard on the left side of the pianoroll editor. You can change Channel Info and Track Info values during play
Use MusE's Internal Software Synthesizers
Use Software Synthesizers In General
The audio mixer settings
Hint: if your mouse has a scroll wheel you can use that on all controls in the mixer for easy adjusting of levels (infact, it works in most parts of MusE).
LADSPA effects section for AUDIO
here is the MusE recipe to randomize velocity:
- start the "Midi Transformator" Edit->Midi->MidiTransform - in the "Filter" section select Event Type "Equal" and "Note" - select Function "Transform" - select Range "selected tracks" - in the Processing section select Value 2 (this is the midi velocity) "Random" and a number range 90-110 (as example) - press Apply - Undo should restore old settings - use Undo/Redo to switch between before/after
The "Midi Transformator" can also be used to perform a lot of other algorithmic transformations of midi events. Its one of the more obscure MusE features (and mostly undocumented)
Working with audio tracks
There are some do:s and don't:s concerning working with audio projects in MusE.
First of, MusE has a concept of project directory. This is where all project related items are stored, including wave files. When MusE is first started project dir is set to the current working directory. This means that if you start recording audio before having selected a location for the song-file the wave files will end up in the current dir. Later when you select a location and store the song-file the project-path will change to this new location. This situation can lead to a lot of headscratching. Hence, always:
In general audio files are unique to the project you are working on, hence it is a very good idea to separate different songs in different directories. Thus it won't be a problem to move/backup/otherwise mess around, with single projects. Hence, a good rule:
Even if a song is placed in a specific directory, separated from other songs it's still possible to share audio files, should the need arise.
Just use the import audio feature and point out which file you want to import (or use drag&drop). Please note that the file is not copied to the current project but merely accessed with an absolute path. Hence, if the project is moved or the file is moved the project will be missing this wave file.
Using Jamin for Audio Record
In MusE a song is also considered a project. The project has some properties that are good to keep in mind. MusE keeps track of something called the project path. This is where it will store everything related to a certain project. When MusE is started the current directory(CWD) is the project path, this can have an unwanted side effect that for instance wave files are stored there until the song file is stored in it's designated location. In other words, storing the song file should be done early on in the project, moreoever, storing the song to a new location halfway through the project is probably a very bad idea. Moving the whole project directory is however no problem since all files created inside the project have relative paths. (Except for imported wave files!) Lastly it is a good idea to store each song in it's own directory to make it easy to know which files belong to a certain project.