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From LMMS to MusE: how to?
#1
Hi all. I'm new to MusE because I've been using LMMS under Kubuntu so far.
That software is quite simple. But is also too skinny and I'm trying something different and richer now.
It seems to me that MusE is quite promising.
First of all, I'm not able to have Jack started, so I have no audio output.
Second, I don't know how to define instruments from my soundfonts. I usually have a GM SF2 plus a number of specific SF2s for some special instruments (marcato strings, human voices etc.).
Is there any hint/tutorial that's not in the form of a youtube movie?
TIA.
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#2
notorand Wrote:Hi all. I'm new to MusE because I've been using LMMS under Kubuntu so far.
That software is quite simple. But is also too skinny and I'm trying something different and richer now.
It seems to me that MusE is quite promising.
First of all, I'm not able to have Jack started, so I have no audio output.
Second, I don't know how to define instruments from my soundfonts. I usually have a GM SF2 plus a number of specific SF2s for some special instruments (marcato strings, human voices etc.).
Is there any hint/tutorial that's not in the form of a youtube movie?
TIA.

Hi notorand!
Could you elaborate on why you can't get jack started, to get the most of muse we really need to get that sorted.

As for non-youtube tutorials there is probably something but not at the top of my head. I might aswell describe the basic steps here.
We've got a new manual coming up but it's very much in the works...

Basically what needs to be done:
1. Start muse
2. right click in the track-list and select Add synth -> MESS -> Fluidsynth (not fluid)
a gui for fluidsynth will show up automatically
3. Click the Load button and find one of your soundfonts and load it. It should appear in the left-hand list.
4. Click on the dropdown for soundfont for the midi-channel you wish to use and select the loaded soundfont
Fluidsynth can load several soundfonts so this is to map which soundfont uses which midi-channel
Also note the Drum Chnl property.
5. Now move back to MusE and right click in the tracklist and select Add midi track
6. Click on the Port column for the midi track and connect it to the recently Fluidsynth instance
7. When the midi track is selected there is information called Trackinfo to the left, click on the <unknown> menu under Channel Info to get a list of all sounds in the soundfont.
That's the basic setup.

Just to quickly test that it makes sound you can do the following.
1. Use the pen-tool from the toolbar and draw a Part on the midi track.
2. Double click on the created part
3. click on the pianoroll to the left, sound from the selected instrument should be audible.

If you need help getting midi input let me know! (... I should review how for we got with the manual for the this.. )

Regards,
Robert
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#3
First of all, thanks a lot Robert for your feedback.

As far as the jackd is concerned I sorted it out.
In (k)ubuntu I needed to manually add my user to a couple of groups in /etc/group.
I then logged all sessions out and afterwards I logged them back in. Magically a "jackd -d alsa -C -P -D" did it all. So step no. is done.
What I'd like to do is to automate the jackd startup with muse.
And I'd need to export the music I wrote ont WAV files (32bit, 48k, 2ch).
Any hints here?

I've also found some non-youtube stuff here. Tutorial no.1 just allowed me to write a couple of bars and to play them with my sound fonts. It's almost all ok, despite not everything is clear in my mind.
As soon as I'll get more spare time (I'm not a music pro, unluckily) I'll put your infos together to what I've learned so far and will make more steps further.

Thanks a lot again, Robert.

P.S.
It seems I've finally found the software I needed. And it's MusE!
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#4
Hi. Thanks for reminding me.
I had Robert turn off auto-starting of Jack at one point.
Thinking about it recently, I think we should turn it back on,
with a command line switch to disable it which will eliminate
any fears or problems.
Should be very easy...

Tim.
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#5
1/2 hour later...

Done.
Auto-start Jack, and command-line disable switch added.

In the development SVN trunk now.
Hopefully in a few days there will be MusE 2.1 RC release.

Tip: Regarding auto-starting the Jack server:
The file ~/.jackdrc is your friend.
It's the only way Jack's paramters, such as samplerate etc.,
can be set when auto-starting.
Edit it by hand, or use the QJackCtl application to handily
do it for you, if you tell it to.

Regarding the desire for 'final' output of WAVs:
There are a couple of ways to do it in MusE.
The easiest is the 'bounce' feature.
Basically it records 'what you hear is what you get',
including all audio and synth tracks, down to a wave file.
Be sure to try the Jack Freewheel option in Settings -
it dramatically speeds up bounce operations.
An entire song can be rendered in seconds.
You can also get more detailed using routing features, routing
various tracks to a wave track. But that's at normal speed.

Florian has proposed a new hi-speed rendering scheme.
We may see it sometime in the near future.

Thank you. Enjoy.
Tim.
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#6
terminator356 Wrote:...
Regarding the desire for 'final' output of WAVs:
There are a couple of ways to do it in MusE.
The easiest is the 'bounce' feature.
Basically it records 'what you hear is what you get',
including all audio and synth tracks, down to a wave file.
Be sure to try the Jack Freewheel option in Settings -
it dramatically speeds up bounce operations.
An entire song can be rendered in seconds.
You can also get more detailed using routing features, routing
various tracks to a wave track. But that's at normal speed.

Florian has proposed a new hi-speed rendering scheme.
We may see it sometime in the near future.

Thank you. Enjoy.
Tim.
What you suggest sounds quite simple.
For the "bounce" option I can try as soon as I'll understand how to select begin and end.
But the routing and connection stuff for jack sounds like Arab to me.
Any hint or reference, please?
In LMMS I could "simply" ask for a rendering to a wav file with given sampling ratio and bit depth (16 or 32). What you suggest sounds more like "snooping" on the audio output than making a rendering. But I could be badly wrong, as I'm new to all this ...
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#7
Hi notarand,

About making a mixdown, a step by step for a basic mix-all.
1. Set the start and stop markers
The markers are set on the ruler above the canvas by clicking with the mouse, mid-click and right-click.
2. Place the play-pointer on the first marker by left-clicking on the ruler
3. From the menu select Audio->Bounce to file, fil in the parameters and press OK, mixdown should commence.

Hope that helped, don't hesitate to ask more.

Regards,
Robert
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